Yuri'sRevenge (YR) Rebalanced 2.0
This patch includes Quality of Life improvements to the sub factions and weak units in Yuri's Revenge. Playing with these changes will provide greater depth and variety, and create a more balanced environment at a competitive level.
This patch can be played by toggling the below checkbox "Yuri's Revenge Rebalanced 2.0" with the red underline.
YRR Rebalanced June 7th
Allies
Power Plant: Cost reduced to $600 from $800.
Tank Destroyer: Speed increased to 6 from 5. Range increased to 5.75 from 5. (These values match the Rhino tank's speed an range). Turn rate increased from 5 to 7, damage to Terror Drones increased 1% to 100%.
Robot Tank: No longer requires power.
Guardian GI: Movement speed increased to 4 from 3.
Chrono Legionnaire: Cost reduced to $1200 from $1500.
Harrier: Missiles are much more accurate and will connect with moving targets.
Black Eagle: Missiles are much more accurate and will connect with moving targets.
Patriot Missile: Missiles are much more accurate and will connect with moving targets (missiles will connect with flying units flying away from patriot missiles).
Grand Cannon: Is now hostile structure, enemy units will auto-fire at Grand Cannons.
IFV: Elite IFV's shoot two less missiles. Missiles are much more accurate and will connect with moving targets.
Sniper IFV: Attack speed reduced by half, but will one-shot terror drones and Brutes.
Tanya IFV: Can one-shot enemy Brutes.
Soviets
Apocalypse Tank: Can now attack while moving. Can no longer be crushed by the Battle Fortress.
Tesla Tank: Range increased to 6 from 4. Can attack while moving. However, damage to heavy armor tanks reduced by 50%. Given area of effect damage, 3 total targets. Each fragment has 30 base damage. Elite weaponry is now yellow tinted.
Demolition Truck: Speed increased to 6 from 5, radiation duration of Demo Truck increased to 500 (Same as Desolator).
Terrorists: Can also no longer be crushed. Blast radius increased to 2 from 1.5.
Tesla Trooper: Cost reduced to 400 from 500; range increased to 5 from 3.
Flak Trooper: Range of ground weapon increased to 6 from 5. Elite troopers deal 20 damage per cannon ball instead of 8. (Elite troopers were dealing less damage than normal Flak Troopers).
Kirov: Will drop bombs on passerby units.
Terror Drone: Will now grind for $1 instead of $500. (This is to prevent Yuri from benefiting from his Terror Droned units).
Yuri
Psychic Dominator: Increased the delay of the Psychic Dominator effect and it's starting animation from 20 of first animation start to 90. The mind control capture range increased by 1.
Boomer: The Boomer now shoots one missile at a time instead of 2, but the rate of fire has been greatly increased.
Tank Bunker: Health reduced to 600 from 1000.
Yuri Clone: Does not fire out of Battle Fortress.
Magnetron: Units dropped by the Magnetron deal much less damage to buildings they are dropped on.
Brute: Cost reduced to $400 from $500.
Chaos Drone: The cost has been lowered from $1000 to $800.
Neutral
Dogs: Attack speed reduced by 50% (one dog can no longer kill multiple dogs by itself).
Engineers: Health reduced from 75 to 50 (A pillbox or sentry gun can kill an engineer in one-shot).
Trees: Health reduced from 200 to 100.
Walls: Extension segments doubled. Full INI file
Yuri Rebalance Patch.ini
Previous changes -- April 30th
Crossed out changes, removed from June 7th update
Allies
Power Plant: Cost reduced to $600 from $800
Tank Destroyer: speed increased to 6 from 5. Range increased to 5.75 from 5. (These values match the Rhino tank's speed an range)
Prism Tank:Can now shoot while moving.
Robot Tank: HP Increased to 200 from180
Guardian GI: movement speed increased to 4 from 3.
Chrono Legionnaire:cost reduced to $1200 from $1500
Harrier: Missiles are much more accurate and will connect with moving targets
Black Eagle:Missiles are much more accurate and will connect with moving targets
Patriot Missile:Missiles are much more accurate and will connect with moving targets (missiles will connect with flying units flying away from patriot missiles)
Grand Cannon: Is nowhostile structure, enemy units will auto-fire at grand cannons
Battle Fortress:Damage bonus given to infantry reduced to 10% from 20%
IFV:Elite IFV's shoot two less missiles.Missiles are much more accurate and will connect with moving targets
Sniper IFV:attack speed reduced by half, but will one-shot terror drones and Brutes
Tanya IFV: Can one-shot enemy Brutes
Gap Generator:Gap Generator does not extend build radius, cannot base stretch using Gap Generator
Soviets
Apocalypse Tank: can now attack while moving. Can no longer be crushed by the Battle Fortress.
Tesla Tank: range increased to 6 from 4. Can attack while moving. Can also detect Mirage Tanks. However, damage to heavy armor tanks reduced by 50%. Given area of effect damage, 3 total targets. Each fragment has 30 base damage.
Demolition Truck: speed increased to 6 from 5, radiation duration of Demo Truck increased to 500 (Same as Desolator)
Terrorists: Can also no longer be crushed. Blast radius increased to 2 from 1.5.
Tesla Trooper: cost reduced to 400 from 500; range increased to 5 from 3
Flak Trooper: Range of ground weapon increased to 6 from 5.Elite troopers deal 20 damage per cannon ball instead of 8. (Elite troopers were dealing less damage than normal troopers)
Kirov: Will drop bombs on passerby units.
Terror Drone:Will now grind for $1 instead of $500. (This is to prevent Yuri from benefiting from his droned units.)
Desolator: Radiation damage deals slightly reduced damage to light armor tanks (Mirage tanks/Prism tanks/IFV/Magnetron/Gatling Tank)
Yuri
Psychic Dominator: Increased the delay of the Psychic Dominator effect and it's starting animation from 20 of first animation start to 90. The mind control capture range increased by 1
Boomer: The Boomer now shoots one missile at a time instead of 2, but the rate of fire has been greatly increased.
Tank Bunker: health reduced to600 from 1000
Yuri Clone: Does not fire out of Battle Fortress
Magnetron: Units dropped by the magnetron deal much less damage to buildings they are dropped on
Brute: cost reduced to $400 from $500
Grinder: All units grind for half their build cost instead of their full build cost.
Chaos Drone: The cost has been lowered from $1000 to $800
Psychic Tower:Psychic Tower does not extend build radius, cannot base stretch using Psychic Tower
Neutral
Dogs:attack speed reduced by 50% (one dog can no longer kill multiple dogs by itself)
Engineers: Health reduced from 75 to 50 (A pillbox or sentry gun can kill an engineer in one-shot)
Trees: Health reduced from 200 to 100
Infantry: Infantry do not reveal Mirage Tanks anymore by simply being near them
Edited by burg93