![Im trying to put my blender character into unity using the rigify to unity addon. Whenever I use this addon it prepares my rig to be used inside of unity. However when Im trying to put my blender character into unity using the rigify to unity addon. Whenever I use this addon it prepares my rig to be used inside of unity. However when](https://preview.redd.it/wqf8wdpw61d71.png?width=640&crop=smart&auto=webp&s=e5ff3e0349f509c2c824c72391dc80b8705d5c00)
Im trying to put my blender character into unity using the rigify to unity addon. Whenever I use this addon it prepares my rig to be used inside of unity. However when
![AP GameTools [Add-On] // Optimize and export for Unity and Unreal - Released Scripts and Themes - Blender Artists Community AP GameTools [Add-On] // Optimize and export for Unity and Unreal - Released Scripts and Themes - Blender Artists Community](https://blenderartists.org/uploads/default/original/4X/f/5/e/f5e90f62c8ce3bb7113402b84eeda5181b62d652.jpeg)
AP GameTools [Add-On] // Optimize and export for Unity and Unreal - Released Scripts and Themes - Blender Artists Community
GitHub - nomand/BlenderToUnity: Blender addon that applies axis compensation to nested meshes for export to Unity
![GitHub - EdyJ/blender-to-unity-fbx-exporter: FBX exporter addon for Blender compatible with Unity's coordinate and scaling system. | Unity, Blender, System GitHub - EdyJ/blender-to-unity-fbx-exporter: FBX exporter addon for Blender compatible with Unity's coordinate and scaling system. | Unity, Blender, System](https://i.pinimg.com/originals/be/18/5d/be185de89703631ee57c91ea497fc498.png)
GitHub - EdyJ/blender-to-unity-fbx-exporter: FBX exporter addon for Blender compatible with Unity's coordinate and scaling system. | Unity, Blender, System
![We've created an Addon that makes Blender Rigs compatible with Unity. No more unwanted bones, no more weird stretch deformations, no more guesswork. (Works great with Rigify!) : r/Unity3D We've created an Addon that makes Blender Rigs compatible with Unity. No more unwanted bones, no more weird stretch deformations, no more guesswork. (Works great with Rigify!) : r/Unity3D](https://i.redd.it/jj0ddasxhbc71.jpg)