Supermarket Cashier Simulator

Supermarket Cashier Simulator

Practice being the best cashier in the supermarket. Become a mathematician by calculating and entering prices of grocery items and giving change to your customers. By playing you also improve your mathematical skills with the calculator in the game. This game is suitable to be played by adults or teenagers.

With the supermarket cashier game, you will improve your skills and concentration in calculating and also increase your level of accuracy.

Playing Tips for Supermarket Cashier Simulator

- Enter the price according to the price of the item
- calculate total purchases
- Receive the money and give the remaining money to the buyer

What Makes This Game Unique

- Realistic working cash register with scanner, credit card machine, and receipt printer
- Practice making change to keep your mind sharp
- Shops

What tools or platforms support the development of this game’s visual assets and gameplay mechanics?

Construct 3 was the framework used to create this game.

Which age groups would most enjoy this game?

This game is intended for players in the Teens, Young Adults, Adults age group.

What company or developer team brought this game to market?

The person responsible for the programming of this game is Depfov.

Does the game cater to a particular gender?

The game is suited for Male & Female players.

Does the game support mobile gameplay?

Supermarket Cashier Simulator supports mobile gameplay.

Which tags summarize the gameplay experience?

The notable attributes tagged for this game are activity, avatar.

In which genre is this game listed?

This game can be categorized as Educational, Simulation.

Is this game intended for a child audience?

Yes, Supermarket Cashier Simulator is designed with kids in mind.

Does the game include blood in its content?

No, there are no bloody visuals in Supermarket Cashier Simulator.

Are players subjected to any cruel scenarios within the game?

Yes, Supermarket Cashier Simulator features cruel or harmful actions.
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